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Making history the second world war multiplayer
Making history the second world war multiplayer












making history the second world war multiplayer

But that may be about to change with the release of Wolfenstein: The New Order and Enemy Front, two games that take place in settings either directly lifted from-or inspired by-the battlegrounds of the Second World War.Īs we stand at the crest of a potential WWII videogame revival it seems like a good idea to look back at some of the best entries to this genre to date. This is a contradiction that we haven’t been asked to think about in a while, as game developers have generally opted for more modern military settings in recent years. So naturally those long gruesome years of combat that nearly obliterated our world have been used as the setting for a lot of awfully fun videogames. In conclusion, and in keeping with the topic, I think the best WW1 solution is to expand Victoria mechanics so it better fits the different time periods it represents, rather than draining manpower into an entirely new game.World War II is one of the most horrifying events in human history. The final thing is how the converters would work, I suppose one option would be converter DLCs adding mechanics that don't necessarily help vanilla gameplay, but force things into a situation that is comprehensible by the next game. The big problem with this is I feel it will give Vicky 3 a sense of incompletion, and put too much emphasis on a future WW1 game without making Vicky 3 a game that can stand on its own.Įnd Vicky 3 in 1936, with new mechanics for WW1 I personally think this the best option, WW1 was always how you 'won' Vicky 2, but it felt like every other war in the game. This seems like the more reasonable scenario, can any 19th century history buffs out there explain how 1821 was different from 1836? My guess would be the largest difference is 1821 Europe would still be recovering from Napoleon.Įnd Vicky 3 in the 1900's, with an end emphasis on building alliances and factions and different government types competing, and start the WW1 game in the 1900's or 1910's, leading up to the start of the war. Vick圓: Possible start date extension to 1821/1836 - 190?/1936.Ĭan the game properly handle the early industrialization of the period? However, in fitting in with the 1200 year megacampaign that everyone secretly knows they want, the best solutions (IMHO) are the following:ĮU4 1444-1821 possible end-date extension to 1836. I would love to see Paradox's stab at a standalone WWI game, but I believe I remember them saying they weren't doing it, I don't know if that mean they weren't doing it at the moment, they were never going to do it, or if Paradox add_trait deceitful. I have played commander:TGW and I prefer a HOI style of game, despite a few inadequacies. Serious (computer) strategy games dedicated to the Great War are few and far between. Some things may not work quite as well as starting with a fresh engine, but the wars were similar enough to make it possible to get close enough for it to be fun for some people.

making history the second world war multiplayer

in hoi4, the new air superiority mechanics look like maybe they can help model scouting

making history the second world war multiplayer

Bombers are worse but the NU impact of strat bombing is higher in hoi3:ww1, scouts are very weak bombers I include attrition bonuses for bombing many enemy provinces, which is to simulate better artillery targeting through scouts. in DH, they gave you bad planes, but no new mechanics Bombing was was largely irrelevant except it had a disproportionate psychological effect compared to ww2 (as in terror per tonne of bomb dropped on London was higher in ww1) Fighters were simply there to disrupt scouting. Scouting enemy positions was the most important thing about the air war. I agree about halfway with you, but at the end of the day no simulation is perfect.














Making history the second world war multiplayer